Resume:

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Tanner Pearson

Software Engineer

t_pearson@me.com ║ www.tannerpearson.com ║ 763-203-3394

Languages/Tools/Skills

  • Gameplay Programming

  • Procedural Generation 

  • Tools Development

  • Debugging

  • Data Driven Content

  • Serialization

  • Game AI

  • Level Design

  • Algorithm Analysis

  • YAML

  • C++ (2+ years)

  • C#

  • C

  • JavaScript

  • Unity 3D

  • Visual Studio

  • Azure DevOps

  • Git

  • 3D Math

  • Python

  • CMake

Job Experience     November 2017 - Present

CMake and Build Pipeline Engineer

Minecraft, Microsoft, Insight Global

  • Created Python script to update version numbers across repository

  • Updated CMake build generation to use newest version of CMake unity buckets

  • Investigated and solved issues with YAML pipelines and CMake 

  • Converted existing Azure pipelines to YAML files


Gameplay Developer

Minecraft Marketplace Partner, Gamemode One

  • Core team member of one of the top fifty products on the Minecraft Marketplace

  • Created compelling gameplay mechanics using Minecraft's behavior packs system

  • Developed a gameplay prototype based around dynamically cutting meshes in Unity using C#

  • Debugged Existing content to create a smoother customer experience

  • Key contributor to the design of gameplay mechanics and set scope of projects

  • Used Javascript to create tools inside Minecraft to help speed up development


Gameplay Programmer & Scripting API Programmer

Minecraft, Microsoft, Insight Global

  • Created an interface between the public scripting API and blocks to give players more freedom

  • Implemented an event listener/coordinator system with unit tests, catching bugs early

  • Wrote public facing documentation and code samples for the public scripting API

  • Hooked existing in game weather system into the public scripting API

  • Created a UI screen to direct players to the game’s bug tracker and feedback website

  • Added a new mechanic to the game that changed how players traverse the oceans of Minecraft

  • Implemented Telemetry for new Xbox Live achievements 

  • Wrote a data driven water color system that players can use to customize their game

  • Implemented the generation of new ocean biomes for a more diverse underwater experience 

  • Prototyped a Map marker system that changed the way players explored in the game

Education

DigiPen Institute of Technology (Redmond WA) Graduated May 2017

  • B.S in Computer Science in Real Time Interactive Simulation Degree