Resume:
Tanner Pearson
Software Engineer
t_pearson@me.com ║ www.tannerpearson.com ║ 763-203-3394
Languages/Tools/Skills
- Gameplay Programming 
- Procedural Generation 
- Tools Development 
- Debugging 
- Data Driven Content 
- Serialization 
- Game AI 
- Level Design 
- Algorithm Analysis 
- YAML 
- C++ (2+ years) 
- C# 
- C 
- JavaScript 
- Unity 3D 
- Visual Studio 
- Azure DevOps 
- Git 
- 3D Math 
- Python 
- CMake 
Job Experience November 2017 - Present
CMake and Build Pipeline Engineer
Minecraft, Microsoft, Insight Global
- Created Python script to update version numbers across repository 
- Updated CMake build generation to use newest version of CMake unity buckets 
- Investigated and solved issues with YAML pipelines and CMake 
- Converted existing Azure pipelines to YAML files 
Gameplay Developer
Minecraft Marketplace Partner, Gamemode One
- Core team member of one of the top fifty products on the Minecraft Marketplace 
- Created compelling gameplay mechanics using Minecraft's behavior packs system 
- Developed a gameplay prototype based around dynamically cutting meshes in Unity using C# 
- Debugged Existing content to create a smoother customer experience 
- Key contributor to the design of gameplay mechanics and set scope of projects 
- Used Javascript to create tools inside Minecraft to help speed up development 
Gameplay Programmer & Scripting API Programmer
Minecraft, Microsoft, Insight Global
- Created an interface between the public scripting API and blocks to give players more freedom 
- Implemented an event listener/coordinator system with unit tests, catching bugs early 
- Wrote public facing documentation and code samples for the public scripting API 
- Hooked existing in game weather system into the public scripting API 
- Created a UI screen to direct players to the game’s bug tracker and feedback website 
- Added a new mechanic to the game that changed how players traverse the oceans of Minecraft 
- Implemented Telemetry for new Xbox Live achievements 
- Wrote a data driven water color system that players can use to customize their game 
- Implemented the generation of new ocean biomes for a more diverse underwater experience 
- Prototyped a Map marker system that changed the way players explored in the game 
Education
DigiPen Institute of Technology (Redmond WA) Graduated May 2017
- B.S in Computer Science in Real Time Interactive Simulation Degree 
 
         
        